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This paper studies the complexity of solving two classes of non-cooperative games in a distributed manner, in which the players communicate with a set of system nodes over noisy communication channels. The complexity of solving each game class is defined as the minimum number of iterations required to find a Nash equilibrium (NE) of any game in that class with epsilon accuracy. First, we consider the class mathcal {G} of all N -player non-cooperative games with a continuous action space that admit at least one NE. Using information-theoretic inequalities, a lower bound on the complexity of solving \mathcal {G} is derived which depends on the Kolmogorov 2\epsilon -capacity of the constraint set and the total capacity of the communication channels. Our results indicate that the game class \mathcal {G} can be solved at most exponentially fast. We next consider the class of all N -player non-cooperative games with at least one NE such that the players' utility functions satisfy a certain (differential) constraint. We derive lower bounds on the complexity of solving this game class under both Gaussian and non-Gaussian noise models. Finally, we derive upper and lower bounds on the sample complexity of a class of quadratic games. It is shown that the complexity of solving this game class scales according to Θ 2 where epsilon is the accuracy parameter.

Original publication

DOI

10.1109/TIT.2019.2958904

Type

Conference paper

Publication Date

01/02/2020

Volume

66

Pages

1261 - 1280